The other day Jacob Souva posted Why I Gave Up Trying To Fool People With My Art, in which he describes how a tool’s “mistakes” can actually benefit the work’s best interests.
I’ve come to the slow realization that fighting against a tools “mistakes’ or trying to remove the tool from the work is not always in the illustrations best interests. Working without the perfection of “undo” has given the work some space for something greater to emerge.
I don’t need to fool people into thinking what I’m making is perfectly made computer art or conversely – a traditionally rendered image. It’s proudly made by hand on the computer.