Apple needs to introduce upgrade pricing and trials to the App Store so that developers can charge more for their apps. The insanely low prices of most apps is not good for the long-term viability of smaller development shops. Which means lower quality and less innovation in the long term, which is bad for everybody.
I love the idea behind this “camera”:
Conceived by German designer Philipp Schmitt, the “camera” is made from a 3D-printed shell that encloses a smartphone. An app uses GPS to track your location and calculate how many online photos have been geotagged within a 115-foot radius. If too many photos have already been taken there, Camera Restricta refuses to function. It only allows you to start photographing again once you’ve moved to a less-documented area.
Note to myself: Computers care about the little things. Like a missing
_. Programming languages are much less forgiving than your traditional spoken or written language. Remember that the next time before you spend a half hour wondering why something suddenly and unexpectedly stopped working.
I’m just kidding of course… I won’t be able to watch the live stream of Apple’s “Hey Siri, give us a hint” event today at 10am PDT, but I can’t wait to catch up on all that is announced later tonight!
Personally, I’m most interested in the new iPhones, as my iPhone 5 has seen better days. And though I won’t be buying new Apple TVs right away, I do love my current ones (issues and all), so I’m curious to see what they improve!
My iPad Air 2 still feels brand new, even though it’s nearly a year old, so I won’t be upgrading to a new iPad, but I’m very curious to see if they release a larger iPad Pro.
The other week Intel announced plans to open-source their Assistive Context-Aware Toolkit (ACAT). This is a great move that will benefit those with amyotrophic lateral sclerosis (ALS) as well as other disorders. I’m glad to see large companies like Intel making moves like this to share important technology advances.
The other day Jacob Souva posted Why I Gave Up Trying To Fool People With My Art, in which he describes how a tool’s “mistakes” can actually benefit the work’s best interests.
I’ve come to the slow realization that fighting against a tools “mistakes’ or trying to remove the tool from the work is not always in the illustrations best interests. Working without the perfection of “undo” has given the work some space for something greater to emerge.
I don’t need to fool people into thinking what I’m making is perfectly made computer art or conversely – a traditionally rendered image. It’s proudly made by hand on the computer.